字典翻译 问答 小学 英语 【Intoday'sInternetage,onlinegamescanbeachangefromthepressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworld'shig】
问题标题:
【Intoday'sInternetage,onlinegamescanbeachangefromthepressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworld'shig】
问题描述:

Intoday'sInternetage,onlinegamescanbeachangefromthepressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworld'shighestpercentageofhigh-speedInternetservices.Ithasalsoahighnumberofgameplayerswhoareaddictedtoonlinegames.

In2004,ayoungmandiedafterplayingonlinegamesalmostnonstopfor86hours.A12-year-oldboystole$16,000fromhisfathertocontinueonlinegameswhichhecouldnotgetawayfrom.SuchproblemsarespreadingtootherpartsofAsiaaswell.In2005,itwasreportedthatabout80percentofChina's13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted.SuchnumberspointtowardagrowingproblemamongChineseyouth.

Dr.Sue-HueiChen,apsychologist,discoveredsomesignsofat-riskpeople.Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.Theyfeeltheneedtospendmoreandmoretimeonline,sotheymaybeabsentfromschoolorfamily.Andtheybecomeupsetifanyonetriestolimittheironlinegameplaying.

21.Thepassageismainlyabout___.

A.onlinegames

B.problemscausedbyonlinegames

C.computerproblemsinAsia

D.problemscausedbyyoungpeople

22.Inthepassage,thewritertellsusafactthat___.

A.SouthKoreahasalargenumberofInternetschools

B.Moreandmoreyoungmenarestealingmoneyforonlinegames

C.China'sonlinegameplayersareallundertheageof25

D.OnlinegameaddictionisaverycommonprobleminSouthKorea

23.Afterreadingthepassage,weknowthatinChina___.

A.manyyoungpeopleareplayingonlinegamesforfun

B.manyyoungpeoplearegettingaddictedtoonlinegames

C.onlythoseunder25liketoplayonlinegamesforlongperiods

D.80percentoftheChinesedependononlinegamestogetrelaxed

24.Accordingtothepassage,___aremorelikelytobecomeaddictedtoonlinegames.

A.peoplewithunsolvedproblemsandfewfriends

B.peoplewellknowninthefieldofcomputergames

C.peopleundergreatpressurefr

关新回答:
  21--24.BDBA   21.B主旨大意题.本文主要讲述在线游戏在韩国和中国使青少年着迷,对他们的身心健康产生了不好的影响.故选B.   22.D推理判断题.根据第一段和第二段可知,韩国网速高,在线游戏玩家多,且列举了一个年轻人死于86小时不停地玩游戏及一个12岁的小男孩偷父亲的16,000美元玩游戏.故选D.   23.B细节理解题.根据第二段In2005,itwasreportedthatabout80percentofChina's13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted可知,据报道中国一千三百八十万在线游戏玩家在25岁以下,许多已入迷.故选B.   24.A推理判断题.根据第三段Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills可知,人们玩游戏来逃避问题,他们也时常没有友谊或好的社交技能.故选A.
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