Intoday'sInternetage,onlinegamescanbeachangefromthepressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworld'shighestpercentageofhigh-speedInternetservices.Ithasalsoahighnumberofgameplayerswhoareaddictedtoonlinegames.
In2004,ayoungmandiedafterplayingonlinegamesalmostnonstopfor86hours.A12-year-oldboystole$16,000fromhisfathertocontinueonlinegameswhichhecouldnotgetawayfrom.SuchproblemsarespreadingtootherpartsofAsiaaswell.In2005,itwasreportedthatabout80percentofChina's13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted.SuchnumberspointtowardagrowingproblemamongChineseyouth.
Dr.Sue-HueiChen,apsychologist,discoveredsomesignsofat-riskpeople.Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.Theyfeeltheneedtospendmoreandmoretimeonline,sotheymaybeabsentfromschoolorfamily.Andtheybecomeupsetifanyonetriestolimittheironlinegameplaying.
21.Thepassageismainlyabout___.
A.onlinegames
B.problemscausedbyonlinegames
C.computerproblemsinAsia
D.problemscausedbyyoungpeople
22.Inthepassage,thewritertellsusafactthat___.
A.SouthKoreahasalargenumberofInternetschools
B.Moreandmoreyoungmenarestealingmoneyforonlinegames
C.China'sonlinegameplayersareallundertheageof25
D.OnlinegameaddictionisaverycommonprobleminSouthKorea
23.Afterreadingthepassage,weknowthatinChina___.
A.manyyoungpeopleareplayingonlinegamesforfun
B.manyyoungpeoplearegettingaddictedtoonlinegames
C.onlythoseunder25liketoplayonlinegamesforlongperiods
D.80percentoftheChinesedependononlinegamestogetrelaxed
24.Accordingtothepassage,___aremorelikelytobecomeaddictedtoonlinegames.
A.peoplewithunsolvedproblemsandfewfriends
B.peoplewellknowninthefieldofcomputergames
C.peopleundergreatpressurefr